credits:----------Ga-Knomboe Boy - GKB Green Trees /The City moddogtown1 - Skyrim Monster ModVurt - Lots of Beautiful TreesMomo - Cranes, marked objects, fishnets and morescot - Morrowind mushroomsMannyGT, MurderWrath - LavaDave91 - Ashland TreesPhitt - SheogoradEarrindo - Telvanni Tower Resourceshadowguy2020 - Chanterelle Mushrooms / Graveyard ObjectsPhil - Skyrim Cave ResourceSpell of Madness - Bittercoast Knee & Logs / Dead Pine TreesLeodoidao - Stalactite Resource for Rock CavesApel - LighthouseStroti - Castle Wall ResourceTaddeus - Terrsas Trees Qwertyasdfgh - Telvanni ResourceTaddeus - On The RocksInsanity Sorrow - Headstonesbreti - Rochester World Modder ResourceTamriel Rebuild TeamCD Project Red - Witcher 2 assets3AMt - Several additional models and texturesdogtown1 - Skyrim Monster Mod vicn - Vicn Creature PackAdditional credits:----------KzinistzergSpeedyBTamira
These settings control sun-shadow movement. SSE modified shadows so that they move constantly with the movement of the sun by default (bDisableShadowJumps=1), in which case fSunShadowUpdateTime and fSunUpdateThreshold are ignored. This can cause constant shadow flickering at places, so many users find it best to go back to the Oldrim method by setting bDisableShadowJumps=0 and utilizing the fSunShadowUpdateTime and fSunUpdateThreshold to modify how often the shadows update in relation to the sun. However, setting bDisableShadowJumps to 0 may cause blinking shadows, so it is recommended to leave it at its default of 1 if you experience blinking shadows.
Shadow Of Morrowind Sse
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These settings control sun-shadow movement. SSE modified shadows so that they move constantly with the movement of the sun by default (bDisableShadowJumps=1), in which case fSunShadowUpdateTime and fSunStaticTimeUpdateScale are ignored. This can cause constant shadow flickering at places, so many users find it best to go back to the Oldrim method by setting bDisableShadowJumps=0 and utilizing the fSunShadowUpdateTime and fSunStaticTimeUpdateScale to modify how often the shadows update in relation to the sun.
fSunUpdateThreshold sets the time between sun-shadow transitions. A value of 0.05 is equal to 1 second, so a value of 1 equals 20 seconds. Increasing this also increases the distance the shadows will move during the transition. It is recommended to be adjusted to minimize the transitions.
SSE modified shadows so that they move constantly with the movement of the sun by default (bDisableShadowJumps=1), in which case fSunShadowUpdateTime and fSunUpdateThreshold are ignored. This can cause constant shadow flickering at places...
bDrawLandShadows=1 or bDrawLandShadows=0 .... Are you sure that you don't have these reversed in your compares? bDrawLandShadows=0 seems to cast object shadows in your shots, but I don't know where the sun is to say for sure. Seems best to set this at '1' if it really works.
iEnableShadowCastingFlag is rather a mystery to me. It seems like it disabled volumetric lighting (Godrays) by setting it to 0, but it also altered the shadows from simply disabling Godrays, so I really need to test more scenarios to figure out what is going on there.
fShadowClampValue appears to be affecting shadowing only on grass. Lower values cause darker shadowing on the grass, whereas higher values seem to brighten the shadows to the point of removing them altogether. I doubt that it improves performance, however. The default value of 0.3 is probably best, but it may be useful for weather authors who have trouble with too bright grass.
iShadowMaskQuarter actually works in SSE. However, changing it only produces bugs. Here is an example of iShadowMaskQuarter=2 so that you get an idea of what it is doing. Basically, by halving the value, it removes a quarter of the shadow mask. In order to have all 4 quarters of the shadow mask, you need to set it to 4. Setting it higher or lower produces game-breaking bugs.
It seems that bDisableShadowJumps=0 can sometimes cause blinking shadows. The funny thing is that restarting the computer will fix it on my system, but if I don't, setting bDisableShadowJumps=1 will fix it.
Shadowsilk RobeStats Type Clothing Robes Body Weight Value 1 1200 EnchantmentWhile sneaking you become one with the shadows, preventing enemies from being able to see you.DisplaysMuseum (SSE)Legacy V4: Right displays of the Artifacts of Skyrim Room in the Hall of Oddities.Legacy V5: Left displays of the Artifacts of Skyrim Room in the Hall of Oddities.Technical infoSSEOriginArtifacts of SkyrimBaseIDXX001841(XX must be replaced with the number Artifacts of Skyrim has in your load order) 2ff7e9595c
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